Poker Games

Six-page summary of poker games (you can download the document by clicking here:  Poker.doc ).


Stud:

5 card (1 down “in the hole”, 1 up, then 3 more up)

7 card (2 down “in the hole”, 1 up, 3 more up, 1 “down & dirty”)
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7 Card Flip (4 face-down cards, player’s turn 2 up, bet, then same as normal 7-card stud)

7 Card English (2 down, 1 up, bet, 2 more cards with bets, then players may exchange 1 up or down card with a new card, bet, exchange a another card, bet & show their 5 cards)

7 Card Spit (2 down, 1 up, bet, then 1 community card, bet, then continue as normal)
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> “Baseball” (3’s & 9’s are wild and a 4 up will get you an extra card dealt in the hole – sometimes played where you have to pay for the wild cards, or a 3 means you have to match the pot or drop out (“3 match or drop”), or where 3’s get you out and you must buy the additional card when you get a 4).

> “Dime Store”, “5 & Dime”, or “Woolworth” (5’s & 10’s are wild – sometimes played where you have to pay for the wild cards).

> “Heinz 57” – 5’s & 7’s are wild.

> “Snowmen & Hockey Sticks” – 8’s & 7’s are wild.
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> “High or Low Chicago – Pot is split with highest or lowest spade in the hole.

> “High or Low San Francisco – Pot is split with highest or lowest heart in the hole.

> “High or Low Puppy Foot” – Pot is split with highest or lowest club in the hole.

>  “Follow The Queen” (Whenever a Queen is dealt face-up, the rank of the next card dealt face-up is wild for everyone.  If another Queen comes up then the card following that is the new wild card, replacing the previous wild card.  If a Queen is the last card, you can play either that there are no wild cards, or that Queens are wild.)

> “Low Hole Card Wild” or “Shipwreck” – Lowest of the three hole cards is wild.
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5 Card Stud Variations:

> “Best Flush” - Same as 5-card stud except that only flushes and straight flushes are good.  The longest flush (five, four, three, or two cards of the same suit) wins. 

> “Best Straight” – Same as 5 card stud except that only straight flushes are good.  The longest straight (five, four, three, or two cards in sequential order) wins.

Mexican Stud (5 card stud.  After first two cards dealt, and then after each subsequent card is dealt, every player picks a single hole card and turns it face up.  Can also play with “Hole Card Wild” (called “Rickey de Laet”).


Draw (5 cards down/in hand, bet, draw up to 3 cards):

> Jacks or Better (“Jackpots”)

> Acers or better (“Acepots”) - with a Joker, one-eyed King, or suicide King wild

> Any Bobtail to Open (a four-flush or four straight)

> Jacks To Open, Trips To Win

> Mandatory draw


No Peek (7 cards down, no looking, person to the left turns one up, bets, next person must beat it, bets, etc.)

Lowball – Almost any poker can be played Lowball, or Low hand splits the pot.  A good low poker hand contains no pairs, and your highest card should be a ten or lower.  The best possible low hand is the “bicycle” or “little wheel” (5-4-3-2-Ace).  Straights and flushes are ignored, and aces are low only.


Texas Hold-Em - 2 down, bet, 3 up (the “flop”), bet , 1 up (the “turn”), bet, 1 up (the “river”).  So, seven cards per hand.

“Crazy Pineapple” or “Pineapple” (3 cards face down, bet, then discard one, then same as standard Texas Hold-Em – seven cards per hand).  Usually takes two pairs to win.

“Billabong” (one extra card:  2 down & 1 up for each player in the beginning, then rest the same – eight cards per hand).  Usually takes three-of-a-kind to win.

“Tahoe” (one extra card:  3 cards face down, bet, then same as standard Texas Hold-Em – eight cards per hand).  Usually takes three-of-a-kind to win.

“Courcheval” (one extra card and a different flop:  four cards down, bet, only two cards up to the community hand for the “flop”, bet, then the “turn”, and then the “river” – eight cards per hand).  Usually takes a straight or better to win.

“Omaha” (two extra cards:  each player gets 4 hole cards, and you must use exactly two of them in the showdown, the 3 cards for the “flop”, then the “turn”, and then the “river” – nine cards per hand).  Usually takes a straight or better to win.

“Padre” (three extra cards:  5 cards dealt face down, bet, then same as standard Texas Hold-em – ten cards per hand).  Usually takes a flush or better to win.

 

Spit-In-The-Ocean games

“Spit-In-The Ocean - In this basic version, four cards are dealt face down to each player, and one card is dealt face up to the community hand. The exposed card and every other card of the same rank is wild. the community hand card forms the fifth card of every active player's hand. There is a betting round, and then each player may discard and replace any of his four cards as in draw poker. After a final betting round, it usually takes at least a straight to win the showdown.

Cincinnati ” –
Also called Utah ” or “Lamebrains”.  Five cards are dealt face down to each player, with five more dealt face down to the community hand.  The cards in the community hand are exposed one at a time, with a betting round after each one.  In the showdown, each player may select any five cards from among his hand and the five cards in the community hand.  With ten cards to choose from, it usually takes a flush or full house to win. Remember, though, that strong cards in the community hand are shared by everyone.

“Proctor and Gamble” - Each player gets four face-down cards followed by three cards dealt face down to the community hand. the community hand cards are exposed one at a time, with a betting round after each.  The last card exposed in the community hand, and all other cards of the same rank become wild.  In the showdown, each player selects any five cards from among his four and the three on the table.  The value of your hand can change dramatically when the final community card (which determines the rank of wild cards) is flipped over.    Don't trust anything less than four-of-a-kind to win.

“Round The World” – The same as Cincinnati except that only four cards are dealt face down to each player and only four cards are dealt to the community hand. 

“Stormy Weather”  -
Four cards are dealt face down to each player, with one card dealt face up to the community hand after each of the first three rounds of cards. There is a betting round, and then each active player in turn may discard any of his four cards and replace them from the deck. After the draw, the dealer turns up one card in the community hand and there is a betting round. This repeats for the second and third community cards. After the final betting round, each active player may choose only one of the three cards in the center to be his fifth card in the showdown for high hands. You'll need at least three-of-a-kind to win.

Tennessee
  - Same as Cincinnati except that the five cards to be exposed in the community hand are not dealt as an extra hand but are turned up, one by one, from the top of the deck.  Five cards are dealt face down to each player.  Five more cards are dealt face up to the community hand, with a betting round after each one.  In the showdown, each player may select any five cards from among his hand and the five cards in the community hand. With ten cards to choose from, it usually takes a flush or full house to win.  Remember, though, that strong cards in the community hand are shared by everyone.

“Wild Widow” or “Pig-In-The-Poke” (also see end of this document) - Four cards are dealt face down to each player, and a fifth card is turned face up in the community hand.  All cards of the same rank as the exposed community card are wild.  There is a betting round, and then a fifth card is dealt face down to each active player.  There is a final betting round, followed by a showdown for the high hand.  The exposed card in the community hand merely marks the rank of the wild cards.  It is not counted as part of any player's hand.

 

Three Card Games (these are “match the pot” games, so even $0.10 antes can multiply fast):

Guts:
Dealt 3 cards, bet, change/draw 1 card.
Make your best hand (only high card, pairs and trips. Not straights or flushes)
Goes around the table from left of the dealer.
Players say "In" or "Out"
All the players in show down their hands
Every player that loses has to replace the pot.
ie. 5 players with $1 ante = $5 pot
winner takes the $5
all players who stay in and lose put $5 into the pot. So if 4 players stayed in the next pot would be $15 (3 losers all replacing the pot).
So if you lose the next hand, its minimum $15.
If only 1 player stays in he goes against the "granny hand".
Lose to the granny and you pay double the pot.
Players all ante again if the pot gets killed by someone beating the granny hand.

Two variants of Guts - One variant has all losers replacing the pot, the other has only the owner of the worst losing hand replace the pot.

Playing guts for $.25 is fairly cheap, but you can still easily get into $20-$30 pots.


"Buck 'Em":  Everyone is dealt 3 cards. Then you flip the top card and that suit is "Trump."  If it happens to be a club, then everybody HAS to stay, and the max burn is $3, or something low.  If it's not a club, then everyone holds there cards in front of them count to 3 and either drop or stay (or each holds out their hand with a chip or coin in it and drops it if they want to be in).  First left of the dealer (who's still in) leads out, and you have to follow suit. Now, you have to take at least one trick, or you match the pot.  If there's 3 players and everyone takes a trick, then everyone just ante's again and on to the next round. NOW... the only way this game ends... is when one person stays, and beats the "Ghost Hand", which is the top 3 cards off  the deck.

Alternative:  The "Extra or Ghost Hand" is available to the dealer to exchange after he/she looks at his/her cards, or the dealer can sell it to the highest bidder.  The game ends when only one person stays in the game.


“Acey-Deucy”, “Posts” or “In-Between”:

Simple game  
You get 2 cards face up to you
All you have to do is call if the next card is going to be in between them and how much you want to bet.
ie. My play I get 3 and J
I'd bet $0.50 that the next card would be in between those 2.
You win, you take your bet from the pot.
You lose, you put your bet into the pot.
You hit a post (J or 3 in this case) you pay double your bet to the pot.
At anytime you can bet the pot...
ie. 2 A
The only cards that can make you lose are an A or a 2
If you get dealt something you don't like, like a 5 / 6 or J / K, you can simply pass the turn and the next guy gets new cards.
If the first card shown to you is an Ace, you get to choose if it is a high A or a low A before you see the next card. If the 2nd card is an Ace it is always high.
You can also bet on a post. If you get it right, you win 5x your bet.
If a pair is dealt to you, you split them like in Blackjack and you have to separate hands to play.


Anaconda” or “Screw Your Neighbor” or “Screwy Louie”  is a variety of stud poker.  Other names for this game include "Pass the Trash" and "3,2,1 Left".
Play
Each player is dealt seven cards. They then each select three cards to be passed to the player on their left (people sometimes alternate between passing left, then right, then no pass, then left…).  These cards are simply set on the table near their left-most opponent. No players get to see their new three cards until everyone has made a pass. Afterward, the players repeat the process, only with two cards, then again with one card. Players then discard two cards to make their best five-card poker hand.

Betting
A round of betting occurs before the first pass of three cards, then again after every card pass is made. Once players have set their hands, one card at a time is rolled, with a round of betting following each card.

Optional:  After a round of betting, each remaining player stacks his five cards in the order in which he intends to expose them. (This order may not be changed during the course of the hand).  After each player has determined his order, each turns a card. There is another round of betting. Each player then flips (turns over) a second card and there is another round of betting, and so on, until a showdown is reached.

Variations

·    Altering the amount of starting cards (six cards is common).

·    Altering the amount of cards passed.

·    Altering to whom the cards are passed.

·    Incorporating Joker cards.

·    Including only one betting round & showdown after all passing rounds.

·    High low split - where A 2 3 4 5 is the lowest hand.

·    Designating certain cards as wild.

·    Removing all betting rounds.


Blind man's bluff (also called Indian poker, or squaw poker or Indian head)

Everyone is dealt one card face down, you cant look at your card. on the count of 3 everyone flips the card up on their forehead (watch out for mechanics! ) then proceed with betting its funny watching all the facial expressions and you will get mad at people for blatantly staring at a person and saying "fold" because they are looking at a king…


http://www.play-poker-information.com/three_card_poker.html

Three-Card Poker
Three Card Poker players receive three cards, all dealt face down, but the deal is interrupted after each round for a betting interval. After the dealing of the third card and the third betting interval, there is. a showdown in which three of a kind -is the highest hand; then come a three-card straight flush; a three-card flush; a three-card straight; a pair; and high card as among three otherwise unmatched cards.

This game is also played high-low, with the ace ranking high in a high hand and low in a low hand. Usually declarations are required.

Two-Card Poker
Each player receives two cards, face down. There is one betting interval and a showdown. Straights and flushes do not count, a pair being the highest hand and high cards determining the rank as among hands with no pair.

This game is usually played with wild cards, either deuces or "one-eyes" (the jacks of spades and hearts, and the king of diamonds). It is often played high-low, with the ace ranking high in the high hand and low in the low hand. Usually declarations are required

Hurricane Poker
Two-card poker played at high-low (often with deuces wild).

Red and Black Poker
In betting and settlement, Red and Black is the same as High-Low Poker; but it is not the rank of poker hands which decides the result. All red cards have a "plus" value and all black cards a "minus" value. Aces count 1 each, face cards 10 each, other cards as many points as the numbers showing on their faces. If a player has 9 K Q O7 09 <$> 4 he is "plus 14" because he has 27 points in plus cards and 13 points in minus cards.

There is a deal of five cards and a betting interval as in Draw Poker;  then a draw and another betting interval, followed by a showdown in which the highest hand and the lowest hand divide the pot. Theoretically, of course, the "highest" hand can be the lowest minus, or the "lowest" hand can be the smallest plus.

 

Football Poker
The same as Baseball, except that all sixes and fours are wild, a four dealt face up requires the player to match the pot or drop, and a deuce dealt face up entitles the player to a free hole card, dealt immediately.

Knock Poker
Best for three to five players. There is an ante from each player, then five cards are dealt face down to each player; the undealt cards are placed in the center of the table to form the stock. The player to dealer's left draws the top card of the stock and discards, and thereafter each player in turn has his choice between the top card of the stock and the top discard. The discard pile should be kept squared up and is not open for inspection.

Wild Widow

Deal four cards face down to each player. Any time during dealing those four cards you can flip one card face up in the middle of the table. That is a community card shared by all the players. After all players have four face down cards they can pick them up and look at their own cards.

Determine the wild cards for Wild Widow Draw Poker.  In Wild Widow Draw Poker the dealer has a choice on wild cards.  He should make this decision before he looks at his own cards.  The decision is if the shared card is wild for everyone, or just the other three matching cards in the deck are wild. Again, the dealer should announce this decision before looking at his cards.

Conduct a betting round. The player to the left of the dealer begins the first wagering round.

Discard up to three cards from your hand. Each player may discard up to three cards from their hand in Wild Widow Draw Poker.

Deal each player new face down cards equal to the number of cards they discarded. After all players have their cards dealt face down to them, each player may look at their own cards.

Conduct a second betting round. This round is started by the player sitting two seats to the left of the dealer.

Reveal your cards. Each player that has not folded reveals their cards and declares their hand using their four cards and the community card in the middle of the table. The player with the best poker hand wins the pot.  

 


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